Child&#39;s development game



April 12, 1949. 01B. GRIFFIN 2,466,805

' CHILDS DEVELOPMENT GAME Filed April 20, 1948 2 Shets-Sheet 1 FIG 2 ORA-B. GRIFFIN Z'mnentor Gttornegs Patented Apr. 12, 1949 UNITED STATE-SPATENT OFFICE 2 Claims.

This invention relates to the general art of games and moreparticularly, to a childs development game.

A large number of games have been created for the entertainment andinstruction of children. Very often, however, these games have beencreated with the prime object of amusing the child. While this has somevirtue, in that it will keep a child busy and thus free the mother forother useful work, it is believed most desirable to have childrens gamesdefinitely in keeping with their age group and, in addition to amusingand time-consuming features, they should have a definite plan fordevelopment of the child.

My present game is of this latter type, and is intended for pre-schoolchildren, to give them first-hand instruction in the following of simplerules. Secondly, it is to teach color perception and finally, it teachesaptitude, which is generally considered one of the accomplishments whichwill most greatly assist children in assimilating instruction as theyenter kindergarten or the first grade of school. 1

The principal object of my present invention, therefore, is to provide adevelopment game.

A further object of my invention is to provide a game that gives ampleopportunity for the distinguishing and perception of color.

A further object of my invention is to assist in the development ofaptitude.

Further objects, advantages and capabilities will be apparent from thedescription and disclosure in the drawings or may be comprehended or areinherent in the device.

In the drawings,

Fig. 1 is a face view of the various playing elements making up my game.

Fig. 2 is a perspective view, showing a center section and one petalmember of my game to illustrate the general relationship desirablebetween size and depth.

Fig. 3 illustrates the arrangement of my game pieces on a plane surface,it being viewed as though four players were playing, or two players,each playing two colors.

My game, while it might be considered as being capable of extension intoother colors, normally consists of four daisy centers I0. These centers,in keeping with all of my game playing elements, have a common finishfor one side, so that when the pieces are all turned with the reverseside uppermost, they will all be the same finish and it will beimpossible to distinguish or determine by inspection what color will beshown on the reverse side.

Adapted for final matching up with centers ID are a plurality of petalmembers I2. These members are of preferably the same color as thecenters, so that when a daisy is finally formed, the center and petalswill all be of the same color.

In Fig. 3, I have indicated, by section lining, four different colors. Ido not wish to be limited to these four colors and have shown theseparticular colors only as representative of my game planning.

As my game lends itself to the testing of a childs mental development, Ihave found that steps should be taken to insure fairness and thecomparative progress of children who may be tested. It has been observedthat many times a child may see the edge of the color coating, if thecoloring extends to the extreme edge of the petals, even when thecolored side is turned down. To overcome this condition, I provide anuncolored margin l4 around the periphery of each petal.

While it is possible for the players to make certain local rules oftheir own as variations, the instructive value of the game is bestobtained when the game is played according to the following rules:

This game, as illustrated, consists of four centers and twenty-fourpetals. The four round daisy centers are shuffled and placed in a pileupside down. The various colored petals are also shufiled and placed ina pile upside down. Each player chooses a center. If there are only twoplayers, each player can choose two centers; if there are three players,one center is laid aside. Players place centers in front of them on thetable, then taking turns, each player draws a petal from pile, or fromtop of pile. It it matches the color of his center he places it next tocenter. If otherwise, the player starts another pile, placing the petalupside down; players keep on taking turns drawing petals from centerpile until it is all gone. If no one has obtained five petals alike,they start drawing from the second pile until one player has finishedhis daisy. As soon as the player has all six petals, he calls out Its adaisy and wins the game.

If two players use two centers apiece, the first one to get both daisiesfinished wins. It is believed that it will be clearly apparent from theabove description and the disclosure in the drawings that the inventioncomprehends a novel childs development game.

Having thus disclosed the invention, I claim:

1. A childs development game consisting of: a plurality of circularflower centers each having a type of back surface common to all and acolored front surface contrastingly different from each of the otherflower centers; a plurality of groups of flower petals each of identicalform and having a concave arcuate end so proportioned that a group ofpetals will completely form a tight encirclement of a flower center;each of said petals having a type of back surface common to all thepetals of the game and a front surface which for all the petals of onegroup are colored to match the colored front surface of their companionflower center and a type of vertical edge entirely around said petalswhich is common to all the petals of the game.

2. A child's development game consisting of: a plurality of flowercenters each having a type of back surface common to all and a coloredfront surface contrastingly different from each of the other flowercenters; a plurality of groups of flower petals each of identical formand hav- REFERENCES CITED The following references are of record in thefile of this patent:

UNITED STATES PATENTS Name Date Austin 1 Feb. 17, 1914 Humbert June 21,1921 Number

